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1995-09-06
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326 lines
* PRESS ESC TO QUIT OR SPACE BAR TO SCROLL ! *
THE COMPUTER COARSE ANGLER
(Something to do in the close season.)
Intro:
Coarse Angler is modelled as closely as possible on the most popular
participant sport in Britain. Tackle, fish, bait, water & weather data is
taken from many sources, and is accurate within the limitations of the
program. The idea is to provide an amusement for seasoned anglers, and a
good introduction to coarse fishing for the beginner. The novice angler
can experiment with different tackle setups, times, and venues, keep track
of the successes using the log, and hopefully apply what he's learned at
the waterside. Some liberties had to be taken in order to provide a
playable game. (Like not waiting all day for a bite.)
The only restriction in the demo version is that you are limited to
line no stronger than 1.5 lb. Everything else is complete and functional.
Happy Fishing,
Ted Moody & Roger Wildin.
Use backup disks, keep the PEGDATA disk write enabled. Your fish log,
records and high scores are recorded on this disk.
Getting started:
The first time you boot the game, after the title screen & credits,
you are invited to enter your name. Type your name carefully, using
shifted letters if need be- press RETURN and your name will be written to
disk. You may now write protect the game disk if you wish. Your name will
be entered automatically from now on.
Choose PRACTICE from the menu. A report will appear showing the
weather and water conditions which will affect the fishing throughout the
chosen game. The time of day can be altered whenever this report is on
screen by clicking the left mouse button.
Press fire on the joystick or right click to exit the title screen.
Select Peg:
During Practice or Specimen Hunt, you can elect to fish any of the
pegs at any time. During a Match however, you are allocated a peg, and
must fish it to the best of your ability. Select which peg you want to
fish, and right click to exit.
After a while, the main screen will be displayed, with your angler
ready to go.
On the right side of the screen are several windows and two small
gauges. Clicking on the top window takes you to the tackle box, the next
window to the bait bar, the third to the pegs. The fourth displays the
conditions and catch report, and the bottom window is used to display
messages and clicking here takes you to the catch and records log.
Tackle Box:
Here you set up your tackle. Use the mouse to select hook size, line
strength (click on the arrows at the bottom right), and adjust the depth at
which you mean to fish (click on the line at the required depth, or drag it
up and down). The AUTO button below the depth gauge is explained below.
When using leger tackle, the scale will display the last depth at which you
were fishing, and will not be adjustable.
Select which float to use- not all floats cast the same distance. The
correct shot pattern for each float in each peg is taken for granted.
Legering:
Coarse Angler uses two types of leger rig- the sliding or running
link(I) and the paternoster(II). In the leger window are four icons.
Click on the roman numerals to choose leger type. The other two icons are
your bite indication: Visual (standard swingtip) or Audible (electronic
bite alarm). The leger hook length can be adjusted by dragging it left and
right along the bottom using the mouse.
Rods:
Four rods are provided. The number under the rod tip shows which one
is currently in use. Clicking on this number takes you to the rod
selection screen. Move the mouse pointer onto a rod and its specification
will be shown at the bottom. For those who know nothing about such things,
the default rod (number 3) will serve for most purposes. Selecting a rod
is slightly different from the other screens- if you press the LEFT mouse
button when the pointer is on the rod you want, that rod will be selected,
and you will be taken back to the tackle screen. Pressing the RIGHT button
selects and returns to the fishing.
Bait Bar(second window):
Here's ten of the traditional coarse baits to choose from. Select a
bait, and its name is displayed in the centre of the screen. Note- bait
SIZE is adjusted automatically to the hook used: a small red worm on a
size 18 hook becomes a big lobworm on a size 6 or 4; likewise one pinkie
maggot on a size 20 becomes a big bunch on a size 12.
Use right button again to exit.
Casting:
To cast your line, pull back on the joystick; the top gauge on the
right will rise showing your casting power. If it reaches the top, it will
restart from zero. Stop it at your estimated distance by pressing and
holding the fire button. The lower gauge indicates the angle of the cast
(+/-90 degrees in front of the fisherman). Adjust by moving the stick
right or left. When happy with your positioning, push the stick forward
and release the fire button. You have now cast your line, and a flashing
red marker will show where it landed. You can reel the line in at any time
by pressing fire (should you land in some weeds, say). If you wish to
recast elsewhere, either reel in all the way, or pull back on the stick
again, and adjust as above. For a rapid cast without changing the angle,
pull the joystick back and quickly push forwards when the distance is
correct. Releasing the joystick at any point during the cast procedure
returns to the tackle/bait phase.
Once in the water, the indicator window will appear at the top left of the
screen, showing your float or swingtip. Pressing the space bar enables you
to place this window anywhere you like on the screen. Using the mouse,
move it to where you can best keep an eye on it, and press the left button
to set. The window is not displayed when using the audible bite alarm.
You will notice that the casting gauges have now been replaced by a
larger, blue gauge with two small red markers. This is the fish tension
indicator, and the red marks show the setting of the slipping clutch (drag)
on your reel. Accurate setting of the clutch is necessary when playing a
fish- too tight and your tackle will break under tension, too loose and the
fish will take too long to tire out, if at all. Clutch tension is adjusted
by moving the joystick left or right. To help you, during practice the
drag is automatically set to the best position for the tackle you are
using, i.e. one notch below danger point. Try to get some idea of its
position for different tackle strengths, because the clutch must be set
MANUALLY during a Match or Specimen Hunt each time you change the line or
(sometimes) hook size.
Note- in order to accommodate fish from a few ounces to double
figures, the tension scale is NOT linear. I.e. a small distance near the
lower end of the scale equals a few ounces, at the upper end the same
distance equals several pounds.
Bites:
Sooner or later (hopefully) a fish will take the bait. The bite will
be indicated by a movement of the float or swingtip. Pull straight back on
the joystick immediately to strike. If you've hooked a fish, keep the rod
up and the line under tension by using the joystick- left back, straight
back or right back (see below).
Playing the fish:
Small fish can simply be reeled straight in. If the little fish on
the tension indicator cannot rise above your clutch setting, press the fire
button to reel in, and guide it towards the bank. A message will appear in
the message window telling you when to land it. Don't keep reeling in once
the fish is ready for landing, it increases the tension, and may snap the
line. Tap the space bar to activate the landing net, and manoeuver your
fish over the net. (Move the joystick left or right to drag it.) Note- you
cannot hold a landing net and reel in at the same time. If you make a
mistake, or the fish starts a second run, press the spacebar again to put
the net back on the bank. Note also that ALL fish must be netted- even the
tiddlers.
Bigger fish need to be played out before they can be landed. When
first hooked, a big fish will make a run for it. You must keep the line
tight by a pull in the opposite direction. If the clutch is correctly set,
you will hear the ratchet as the fish takes line, and the tension gauge
will show the pull the fish is exerting. If the screen border starts to
flash red, it means the clutch is set too tight- slacken it immediately
before the tackle breaks. When the fish changes direction, the line will
slacken (watch the gauge). Don't let the tension reach zero, or your fish
is likely to come unhooked. Press fire (reel in) to take up the slack as
the tension drops below the clutch setting. Keep the rod pull the opposite
way to the fish; i.e. if the fish is to the left, pull the joystick
back/RIGHT, and vice versa, if the fish is in front of you, pull the
joystick straight back. This will put the maximum strain on a big fish to
tire it out, and also tend to slow its run towards any snags.
The idea is to keep the little fish on the tension indicator between
the clutch setting and zero by judicious use of the fire button and correct
rod positioning. DON'T try to reel in while the clutch ratchet is
slipping- it will weaken your tackle, and the bigger the fish, the sooner
it will snap. Adjusting the clutch can be done in the normal way while
playing a fish, but be careful- one notch too tight means a snapped line,
and moving the joystick/rod away from a back position relaxes the tension
(gives line). Pushing it forwards releases the fish altogether. This
release feature is included so as not to waste time during a match trying
to play a big fish when it might be better to catch a lot of smaller ones
(see match tactics).
If the fish gets into a snag, things can get difficult. Tension can
increase to a point which can weaken fine tackle. If this happens, release
the tension (joystick neutral position), and let the fish run free. It
will hopefully move away from the snag. Grab it (pull back) before the
tension reaches zero, and playing can continue. A powerful fish may make a
second and even a third run once it catches sight of the angler- but when
it's finally played out, it can be landed as above.
The danger points (line too slack, excess tension), are shown by a
flashing red screen border.
Plumbing the depth:
Before casting, press "D" on the keyboard- you are now in depth mode-
and cast as normal. The depth where your tackle lands will be indicated on
the tension gauge; each division now representing two feet of water. Cast
again in a different place, and continue till you've got some idea of the
underwater geography. When you've finished, press D again. Consulting the
report will now show what the bottom consists of. If you return to the
tackle screen and click the AUTO button, it will set your tackle to the
last depth plumbed.
The Angler's Log:
All good anglers keep a record of their catches. Clicking on the
bottom (message) window takes you to the Log & Records screen. If you have
just landed a fish to be proud of, it can be entered into your personal
fishing diary, along with the data on where, when, and how it was caught
for future reference.
One fish (a real whopper) is already logged to start you off. You can
add or replace fish at any time. As your diary fills up, it can be
consulted as to the whereabouts of the fish and the methods of catching
them- useful for beginning anglers and for the Match or Specimen Hunt. On
a double sided disk, there should be space enough for a diary of well over
1000 entries.
Using the log:
The first thing to do is to set the date using the first menu item.
The log works as a simple database. Records can be displayed by species,
peg number, or all fish logged. The colour of the top two windows
indicates the display mode.
For instance, if you came to this screen from a practice game, the top
two windows will both be bordered in white. This means that ALL your
catches will be displayed in the bottom window. The top left window will
show the current record for the fish you've just caught, and the top right
shows the high score for the peg you are fishing. Browse through the
records using the LOG (next/previous) menu. If you came from a match, the
peg score window alone will be white, and only those fish in your log which
were caught at this particular peg will be displayed. You may also show by
peg number by selecting a number from the PEGS menu, or by clicking on the
peg score window itself. Coming from a specimen hunt, the top left window
will be white, showing the high score for the present QUARRY, and
corresponding fish only will be displayed. Selecting a different species
from the FISH menu or clicking on the left window will also activate this
mode. Click on the bottom window again to display all fish logged. To
enter your last catch, select ENTER LAST FISH from the LOG menu. It's
actually a lot easier to use than to describe.
Game Choice:
During Practice, you may catch some big fish, but will rarely break
any records. There will be an unlimited number of fish in each swim, but
their sizes will be limited; the principle of SHOALING comes into force
during the other games. In other words, it is possible to catch, say, all
the roach in a particular swim, forcing a change of match tactics or hunt
venue. When the bite rate starts to fall off, it's time to consider a
change of tactics.
The Match:
Pressing ESCape when in the tackle/bait phase (i.e. not actually
fishing) brings up the game choice menu. Choosing MATCH pits you against
top anglers in competition. You will be allocated a peg, the water will be
restocked, and you have exactly 15 minutes to amass as many POINTS as
possible. You may consult your log before or any time during the match.
Take as long as you like- the timer is not active when on the log screen.
Points are scored (roughly following the continental system) as
follows: one point for every fish caught, plus one point per ounce in
weight. This means you will have to consider your match tactics carefully,
and adopt more than one approach for each peg (see SHOALING above) in order
to be successful. At the end of the game, the points are totted up, and
any new high score for the peg is automatically saved on disk. These high
scores are used as a reference for future matches at each peg. (A simple
expedient which means the better you get at the game, the harder it becomes
to win). Matches are always fished during the daytime.
The Specimen Hunt:
For the more experienced angler. This time you are given a SPECIES to
fish for, and have 15 minutes to catch as many BIG specimens as possible.
Again, you may consult the log at any time, and may also move from one peg
to another in search of the allocated quarry. Leaving a peg means you will
not be able to return to it for the rest of the game, so be sure before you
go.
Points are awarded for each successful catch. Catching a different
species from the one nominated scores nothing, not even if it's a new
record for that particular fish (though you can still enter it into the Log
and go back for it later). At the end of the hunt, your score is tallied
as follows: the points value for each fish (see below), plus 1 point per
ounce, plus 100 points for a new record. New records and high scores are
written to disk (NOT to your log).
Points:
Barbel: 40|Bream: 10|Carp: 30|Chub: 5|Crucian Carp: 8|Dace: 5|Eel: 5
Grayling: 15|Perch: 5|Pike: 50|Roach: 5|Rudd: 10|Tench: 10
Note: it is not possible to ESCape from the Match or Specimen Hunt until
the time is up; if you don't like the peg or fish, you're stuck with it.
Should you hook a biggy towards the end of the game, the timekeeper
will be kind enough not to sound the final whistle until you have landed
(or lost) it, however long it may take.
xxxxxxxxxxxxxxxx
Coarse Angler is shareware. If you like it, please register your copy by
sending £6.00 (or whatever you consider it's worth) to:
VFM Shareware,
31, First Avenue,
ROTHERHAM.
South Yorkshire.
S65 2RW.
England.
Please state that you have the Amiga version. The fish run a bit too
fast on a 1200, a slowed down version can be forwarded to 1200 owners, or
those with an accelerator.
As a registered user, you will be sent the unrestricted version with
HD installer, and the full printed manual- "The Coarse Angler Guide to
Better Fishing", detailing the tackle, the fish- their likes and habitats,
with tips and tactics to improve your angling skills.
We are presently considering an expansion disk containing some
advanced and challenging pegs. When completed, it will be sent free of
charge to all who have bought their ticket.
If anyone wishes to contribute any ideas for a peg- perhaps a
favourite fishing spot, it will be most welcome. We have had a struggle
coming up with venues (especially illustrations) which are sufficiently
different and interesting. Please send a detailed description (preferably
with a drawing or photograph). The best ones will be included on the data
disk and credited to the contributor.
Comments, suggestions, bug reports, etc., to the above address.
Thanks go to everyone involved in the development and testing of this
program, and to Eastwood PD for help with the Amiga version- but most of
all to those marvellous aquatic creatures without whom the entire sport
would not be possible.
Best wishes,
T.M & R.W.